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October 2021 Survey and Analysis

A recently issued survey for the #transformerstcg community promised an updated finger-on-the-pulse for the players. Sadly, it’s been over a year since the game’s cancellation, and a question quickly became apparent:

“How many responses are we actually going to get?”

Despite that, the return rate was nearly 70% of the January 2021 responses! There are still many players that are active and passionate enough to see the game continue into the far future. Moreover, the survey results were interesting enough to justify this formal response and analysis from the Team.

Here’s the long and the short of it: We hear your voices, and we’re making adjustments. Together, players and creators can shape the future of the #transformerstcg!

Contents hide

Thanks [WnR] Brian for the survey!

Before getting into the results, let’s thank Brian Alan from Wreck ‘N Rule for putting this all together. He also issued the first survey in January, and those results were key to this survey’s breakdowns.

Some definitions

The allied crossplay community, chasing those feelsgood feelings.

Here’s a quick moment to define some phrases that you will see mentioned a few times in this article. The phrase “allied crossplay community” is defined as of this writing as such:

An informal alliance consisting of the grand majority of active Transformers TCG community creators, affiliating in the ideals of community crossplay, collaboration, gameplay diversity, and shared resources.

An important part of the above, “crossplay” in this context means:

A #transformerstcg ideal where multiple partnered creators and their community cards are coequal and complementary parts in a unified gameplay environment.  Each creator partner collaborates, shares resources, and supports each other to provide new and exciting gameplay experiences.

A list of the major entities within this allied crossplay community include:

For this article, this writing will center around this alliance. Any community groups not within that alliance may not fall within the considerations of this analysis. They may even have different experiences or conclusions.

Survey: State of Gameplay Results

The core of the #transformerstcg experience is, of course, its captivating gameplay. The following section details the questions and answers related to this fundamental aspect of the Transformers TCG. This is the second survey asking questions related to the state of gameplay. As such, we’ll be comparing data from both surveys.

“Long-winded” and “wonky” are valid adjectives for this article! With this in mind, we’re providing TL;DRs where we can. Unlike many other walls of text, this one is aware of its faults as a lengthy piece of work! Hence, some readers may want to skip to the ending analysis. If so, you can jump to the conclusions.

1. Are you currently playing Transformers TCG in some capacity?

TL;DR: overall numbers are down while in-person casual play is up percentage-wise

A slow death – or new life?

One cannot discuss the results without acknowledging the drop in responses from last year’s survey to this one. 52 fewer responses mean roughly a 33% drop in survey respondents in the community. However, there could be some apparent factors to the drop:

  • The October 2021 survey was not as widely distributed amongst channels in the community as the January 2021 survey.
  • Many community members reported receiving no social media notifications as to the posting of the survey.

Despite those factors, many people studying the responses expressed pleasant surprise due to the numbers. This is, after all, a community based on gameplay from a company that is no longer producing the game, and it’s been over a year since its cancellation. It’s a testament to the strength of the game and its community that such a sizable percentage remains engaged enough to respond. This is despite the inability to purchase new content from the official source: the primary channel of distribution for the game that drew the community together in the first place.

Home is where the action is

Putting aside the pure numbers of the responses, it appears that #transformerstcg in the pandemic has understandably become a more intimate and personal game for those that still play. The largest jump in the percentages lies with those that play the game with family and friends in a kitchen-table setting – an over 8% increase. We’ve long postulated that the game remains primarily casual, and the nature of kitchen-table play combined with these metrics only backs this.

For the other numbers, we were slightly surprised by the 2% dip in online play, though the following set of results may provide some answers there.

2. If you’re playing online, how are you playing?

TL;DR: OCTGN way down, TableTop Simulator way up

In Team Bayformers, we’ve put a lot of energy and resources into facilitating online #transformerstcg play. There’s a full schedule of casual and competitive webcam and TableTop Simulator events extending well into 2022. We weren’t surprised to see that the percentage of those playing via webcam has remained stable at ~34%. The number of players in that medium has dropped concurrently with the overall number of active players. We’ve seen a few webcam-based competitive series cease or suspend play over the past year. SDot Battlegroundz, Zero Hour, and Eye of the Matrix have all recently suspended events. With this in mind, the drop in the number of events may be related to the drop in webcam players.

Another metric we weren’t surprised by is the jump in players that are playing via TableTop Simulator. The Team initially treated TTS as simply a tool to facilitate testing of future card releases. Since then, the popularity of TTS has skyrocketed in the community for casual play. We’ve hosted many casual events featuring TTS – some of which have been in our Break This! format. Many games in the allied crossplay community that are covered by YouTube creators are played on TTS. A big 2021 feature added to the TFTCG resource site teletraan1.net was the ability to export decks into TTS. We expect TTS numbers to keep ramping as players continue to discover its many benefits and features.

3. How are you planning/hoping to play TFTCG one year from now?

TL;DR: major losses in the hope for future FLGS and convention play

This one’s a bit grim, though we in Team Bayformers wish to provide some hope for the future at the end of this article. The hopeful, forward-looking statements will be anecdotal, subjective, and solely based on personal experience. However, it’s a sign that there’s an opportunity to still enjoy the #transformerstcg in in-person, non-kitchen table settings with – believe it or not – new players.

But first, the cold numbers. The expectations that gamers will play the Transformers TCG at conventions and friendly local game stores have plummeted in a year. Nearly 20% fewer players now believe they’ll play the game at an FLGS in the future. 10+% aren’t expecting to have a big convention experience with the game going forward. As a Team that has historically flourished in those settings, that’s a blow – and we doubt we’re the only Transformers TCG crew to feel that way.

As mentioned, these numbers suggest a passing of an era for the game in FLGS and fan events – but we in the Team honestly see some very real opportunities to blunt that trend. Moreover, we see a solid strategy to not only retain the diehard players – but also gain entirely new players. More about that in the conclusion of this article.

4. Are you currently using any custom or community-created cards when you play TFTCG?

TL;DR: so much for resisting community content in the 2021 Transformers TCG

“There’s too much custom content!”

Let’s flip the horizon from darkest night to brightest day. At the beginning of 2021, players were still apprehensive of community content – and likely, for good reason. There was chaos following the game’s cancellation in the summer of 2020. In this time, a veritable flood of card creators immediately popped up. Flooding every public forum with custom cards, seemingly every Tom, Dick, and Harry with an MSE install looked to make their mark. Refrains of “there are too many custom cards!” became common in forum threads.

The initial flood of unstructured – and often, untested – content did little to attract new players. In many cases, the excessive content drove older players away. January 2021 was the beginning of a period where the custom card scene began to settle around a few respected creator groups. However, during the initial community survey, the community’s experiences with that flood of content were still fresh. Full 28% of respondents at that point wanted nothing to do with community content. Nearly 40% of respondents had made some leap into community content at that point. At nearly 32%, the remainder had some interest but hadn’t made the jump for a number of reasons.

“Chaos is a ladder.”

This member of the Team remembers the strange mix of apprehension, bitterness, discovery, and hope that existed in the community. New, exciting mechanics were revealed that injected fresh life into the game. Old relationships within the community were cast aside as new ones were forged. Smaller creators began to collaborate to form partnerships. Those that didn’t were swept aside by groups with more ingenuity, ability, resources, or clout. This all occurred mostly for the betterment of the community, though there were notable exceptions.

The new metastability

In nine months, a tidal change has occurred in attitudes towards community content. The percentage of players that now play with community cards has jumped 15%. Those that refuse to play with community cards have seen their percentage halved. Though there are multiple factors there, the eventual settling of the community towards established, reputable groups was likely one.

The trend towards more creator consolidation is continuing as of this writing. Looking forward to results from a future survey, it will be interesting to gauge community content perception in an environment where only a few creator groups with some degree of tenure operate.

5. If you are using custom or community-created cards, how are you using them?

TL;DR: a plurality of players are printing professionally for play

Alliteration aside, here’s a shock. Of all responses, the biggest slice of respondents says they are putting real money into card prints – enough to utilize a professional printing service like MakePlayingCards.com. As seen in the previous slide, we can likely link this trend with the tremendous spike of acceptance in community content. A few community creators are releasing content similar to or surpassing the official content of old, and players are speaking with their wallets.

Considering the numbers, the Team will be ensuring that players get more opportunities to get their hands on high-quality printed cards. More details on this in this article’s conclusions.

5a. If you’re interested in using custom or community-created cards, but haven’t done so yet, what has held you back?

TL;DR: the 45% of players that haven't printed community cards yet tend to have reasons around card acquisition and avenue of play 

All the cards that are fit to print

For this set of results, we have a mix of problems. Some can be solved by practical steps. A few can’t easily be solved by the efforts of community creators.

For the percentage of players still seeking guidance on printing community content, we need more avenues of instruction. To this Team member’s recollection, only a few guides come to mind – one of which is Downloads and Printing on teletraan1.net.

The survey shows a lot of destroyed printers. Oops!
The survey shows a lot of destroyed printers. Oops!

Where everybody knows your mask name

Luckily, the percentage of those reporting no avenue in which to play community content has reduced by an impressive 12%. This could be the result of steady online communities that are continually running events. More importantly, the marketing of those communities appears to have been effective enough to draw in new players. However, we’re also forecasting the drawing-down of the pandemic and its ramifications towards future in-person play. The fact that there has never been a significant in-person scene for community content makes this potential a giant unknown for the future of the community.

“Looking for the stuff? I know a guy…”

An interesting number surrounds awareness of community cards – more specifically, where to get them. In January, 11% of respondents had no idea where to even get them. In October, this has remained stable. Clearly, the surviving community currently knows where to go to get their community action on.

What factors are affecting this particular number? For starters, hubs for community gameplay have emerged, such as teletraan1.net. Its support and high standards for inclusion for community cards have significantly boosted acceptance. Teletraan1.net also acts as a download source for these cards, increasing distribution.

Some groups are also getting better at providing clear sources for their material. For example, Team Bayformers has a dedicated Downloads page and Gallery page. Additionally, Team Bayformers has a centralized Community Content area. Many other groups maintain similar Facebook content areas, though this channel has issues when it comes to distribution – especially when it comes to PDFs and ZIPs.

“Go Team So-and-So! Boo Team Such-and-Such!”

The survey claims a great deal of acceptance towards community content – but likely, a whole lot of unfortunate tribalism.
Go, go, Team! Beat the other Team! Make the losers scream!

The most interesting number here is a big indicator of change, and it relates directly to the current metastability of tenured creator groups. In January during the community creator surplus, nearly 40% of all survey respondents replied that there were far too many options to choose for community play. Since then, this number has plummeted precipitously to roughly 20% of respondents.

All signs for this outcome point towards the aforementioned metastability that has been achieved amongst community creators. As smaller creators have dropped out or consolidated with larger ones, the surviving creators accrue a sense of tenure. With that comes player confidence in their products and gameplay experiences.

Miscellany and minor

Many individual answers were of interest (such as “Doesn’t seem well balanced”, “Not concerned about balanc…”, “Awaiting our player committe…”, etc.). Most of the community’s sentiments for this question fell into the 4 buckets discussed above.

Survey: Local Community / Community Engagement Results

Now here’s where the data gets fresh. Last year’s survey asked the community what they wanted from creator content. This year, the questions lean towards player engagement. The section below goes into detail for the #transformerstcg community in 2021.

1. When did you first start playing TFTCG?

TL;DR: most active players are original Wave 1 gangsters 

Nothing too shocking in these results; those that are currently sticking with the game mostly began their investment during Wave 1. However, as a signal to creators, it may be interpreted that their support needs to target early TFTCG cards, especially Wave 1. It’s unwise for creators to underestimate the powers of nostalgia and continuing support for legacy cards, even as many of them pursue new game experiences and mechanics.

2. Did you have a local community before the game was canceled?

TL;DR: most players played with local communities of fellow gamers

The high percentage of players that played in local communities before cancellation – likely in friendly local game stores – puts the current community in a bind when it comes to growing the number of players. Considering the primary distribution channel for the post-cancellation #transformerstcg cannot be the FLGS, it will be a struggle to engage those players that are used to playing with physical cards obtained from opening packs. In the Team’s view, it becomes even more critical for invested creators to try to get physical cards in players’ hands, and not simply point at digital assets and say “print these”.

3. Roughly how large was your local community at its highest point?

TL;DR: most respondents played with ~10 other players before the cancellation

Though a sizable number of active players did not have a regular local community of players, most enjoyed a decent number of fellow gamers. The majority reported enough fellow players to easily fill a tournament bracket. Though local communities were devastated by the one-two combination of the game’s cancellation and pandemic, those relative few that made the transition to online have helped to grow new communities there. Indeed, many of the largest #transformerstcg Discord servers number from 60-150 active players. Some creators are newly looking to engage players with physical cards and reinvigorate local play. But those same creators should point out that online communities are also active and available for play. And not only are those communities active – but they’re also thriving.

4. How many of your original players are still playing or still interested in playing?

TL;DR: numbers suggest re-engaging lapsed players will be difficult, but the Team thinks more player exposure to new physical content might move the needle

“That’s heavy, man…”

The Team has what may equate to conflicting experience with the results as reported for this question – but let’s talk about the numbers as they are first.

First, there’s the grim figure that 56% of respondents report that not many of their old community players currently play or are still interested in playing the Transformers TCG. Though unsurprising, it remains a challenge when it comes to maintaining a community of players into the future.

However, despite this, the Team sees a way to reignite interest in the game, though logistics around this have their own challenges.

In the San Francisco Bay Area, the historical local player base was quite large. A regular crew of 25-30 players scattered across a few nearby counties could be counted on to show up for events. And not unlike many other gameplay communities, this one was ravaged by the pandemic followed by the cancellation of official support for the game. And as Friendly Local Game Stores began to open as pandemic procedures eased, it rapidly became clear that there would not be a return to the same number of players as it existed in The Before Times.

“That look. Of love! You can’t fake that.”

Ah, yeeaahh. There’s that shine.

But did this mean that all chances for local play were dead? Far from it! The first signs of a possible rekindling began as the Team began to transport printed sets of World|Strike to those Friendly Local Game Stores. Immediately, lapsed players currently into Magic and Flesh and Blood began to take notice.

“Are these new cards from Hasbro? I thought the game was canceled!”

“These look just like the real thing.”

“Is that a new faction? Do you have a spare deck?”

“Print me a set, please! I’ll pay!!”

You can’t please everyone – but you should probably try

After many gameplay sessions and print orders, a few requirements for a resurgence of play became apparent.

It was important to in-person players that community cards look just like the real thing – or better.

Lapsed players had walked away from the game, but it wasn’t for the lack of love for the actual printed product. Instead, the supposed loss of any future content was the primary driver. The love for the game almost always resurfaced with the presentation of shiny, new, well-produced cards. As a bonus, players that had never played the original game were also intrigued enough to purchase sets! However, when presented with community cards without that polish – such as cards generated by MSE – that enthusiasm immediately diminished. “Looks amateurish” and “this doesn’t match my other cards” were common sentiments.

The need to support legacy cards was a fundamental requirement, despite any new mechanics or features in community sets.

There’s a certain truth anyone that has piloted Quintesson Sharkticons knows. It’s a moderately difficult deck to pick up. It’s a hell of a lot of fun to watch being played. And it takes a long time for the average player to master it. And though it always made a splash (get it? SHARKS!) for demonstrations, questions always inevitably turned towards making old cards playable again. More specifically: making the old decks local players used to play playable again.

“Did you do anything for Devastator?”

“How’s my boy OPBL in the new game?”

“Please tell me you did something for the Dinobots.”

New mechanics, factions, and features are always appreciated, and they’re needed for the longevity of the game. But community creators looking to foster in-person play for their lapsed communities should never forget where they came from.

Lapsed players were first and foremost casual – though a future of competitive play was more than welcome. Any new set of cards must support that.
Trust me. A few weeks and they’ll look a lot less awkward.

Coming back into a “dead” game after a year away doesn’t immediately encourage a fine competitive edge. Indeed, previously competitive players needed a night or two to remember how everything worked again.

“Back in the saddle! I… attack last, right?”

The sheer amount of new cards available via community sets also required some time to learn and integrate into play.

“Why would I want to use Shield Crash? My Defense is always lower than my Attack.”
“Oh, you precious, innocent soul…”

Despite the newness of community cards and the reintroduction to the game, players were nearly always excited about the potential of singular events or an event schedule featuring community sets. Most were apprehensive about a jump back into competitive play – at least, immediately.

An event schedule with a number of formats – along with prize support that is different that the old prize support – is key to make players show up.

As with most card games likely to be featured in a Friendly Local Game Store, events are key to keeping interest high. What we saw locally is that lapsed players always liked the idea of new events and often pledged to attend. However, the “carrot” for such events had to be something new as well. Showing physical prizes like printed community card sets and new playmats always prompted excitement. However, very few were into the idea of getting more packs of Waves 1-5. Any wise prize support strategy would embrace what’s new in community content – and largely disregard what was offered in the past.

To the previous bullet, a mix of casual and competitive events tended to poll the best amongst lapsed players in our local area.

Community cards have to be immediately available in printed form for local players.
Always the most compelling argument.

The most dedicated players will almost always go the extra mile to be able to play the games they love. They’ll seek out and download files for community cards. They’ll spend the time needed to figure out how to make MakePlayingCards.com work for them. Those same players will engage with online communities and ask for printing advice.

However, many lapsed players aren’t going to put that much effort into getting back into a “dead” game without some level of easy entry. Asking hesitant players to “just print it out” is going to be a non-starter in most cases. Any strategy to recapture local lapsed players should also incorporate having printed cards available for them to acquire.

“That’s… still heavy, man.”

This is not to say that reigniting local interest in the Transformers TCG will be easy. All of the above steps require resources – at minimum, some time, money, and organization. However, given the Team’s recent experiences, observations, and investment, it’s achievable with the above points in mind.

5. How would you categorize your local community’s mindset in terms of how it approached the game?

TL;DR: over half had a combination of competitive and casual with a heavy lean towards casual for the overall numbers

Despite some of the past and present narratives in the greater community, this result underlined what we’ve thought all along. The Transformers TCG player community, though diverse, largely favors casual gameplay. Though we knew this to be the case, this reinforces some steps we’re looking to take in the future when it comes to online events. More on that in the conclusion.

6. Have you started playing another tabletop game as your primary game since TFTCG was canceled?

TL;DR: exactly half of respondents have replaced TFTCG with another tabletop game

How odd that, even with over 100 responses, this result is split down the middle? Additionally, look at the dedication amongst TFTCG players – half still call this game their main game more than a year after its cancellation! This only encourages those in the Team to support those players even more. We feel the exact same way.

7. Which of these games has replaced TFTG as your primary game (if any)?

TL;DR: for many of those still engaged, TFTCG is still their primary game

Again, never accuse a Transformers TCG player of being disloyal. For those players that have lapsed into other games, many of the usual suspects are now their gaming home. Magic, Pokemon, Flesh and Blood, and other tabletop games have fairly split the emigrants from the TFTCG. However, the last category is likely the most telling. The high percentage of “I don’t really engage in tabletop…” seems to suggest that the Transformers TCG was able to convert many Transformers fans that normally don’t play games into fervent players. It’s especially important for creators to keep this in mind, as items like lore accuracy and flavor will be even more important to these players.

8. If you’re still in contact with your TFTCG gaming group, what has replaced TFTCG as their primary game (if any)?

TL;DR: Magic has recaptured many players in extended player groups though many have dropped tabletop games altogether

These results only reinforce the previous one, though the results for “They don’t really engage in tabl…” are even more stark. Could it be that non-gamer Transformer TCG players also pulled in a large number of like-minded fans into the game?

9. Where do you mostly engage with the remaining online Transformers TCG community?

TL;DR: Facebook community participation is double the next community channel

“Survey data… insufficient.”

I would have loved to have seen this question in the previous survey for the sake of comparison. The responses from the community for this question largely align with our expectations for channel engagement. Sadly, with no historical data, we can’t compare and discuss trends.

Engagement via social media channel

However, I will venture some estimations on increases and decreases on these channels over time. I will be checking my work once the next survey’s results are released:

  • Engagement in the unofficial Facebook TFTCG group has slowly diminished over time. Even with this, it is likely to remain the dominant channel for community news. Facebook channels will retain a high percentage of the active community even as overall numbers drop. The only event I could foresee affecting this is a future antitrust breakup of Facebook (one can hope!).
  • Discord share has likely been quite turbulent in the past few months. The deletion of the “main FB group” Discord scattered many active users across other community Discords. As that Discord was previously the largest TFTCG Discord server, its loss was particularly disruptive. The Turbo Revving Old Punks Discord has shown tremendous growth in the last 60 days.
  • Twitter is sparse when it comes to TFTCG content and is likely shrinking share. Despite this, Likes and Retweets can still have impressive numbers when established influencers like Vangelus tweet about the TFTCG.
  • YouTube has been subject to a great “depopulation” as many previous high-profile TFTCG creators stopped making content post-cancellation. However, some pockets of the community are actively ramping up video creation, which may increase views over time.

10. Are you still watching, reading, or listening to TFTCG content being produced?

TL;DR: the community is still desirous of new TFTCG content

More of a comforting note than anything, 80+% respondents are still into #transformerstcg content! Though it’s good to know that produced content will likely find an audience in the community, the next question gets more into the specifics.

11. What TFTCG content are you most interested in?

TL;DR: more gameplay media is desired

The community overwhelmingly wants more content related to gameplay – and luckily, we’re currently in a position to continue delivering that. In past months, we’ve seen gameplay coverage rise through the efforts of media creators in the allied crossplay community. Hawkhammer and his Servants of the Dice Gods channels on YouTube have been stalwart when it comes to covering games. Tankhunter48 regularly streams tons of TFTCG gameplay on his Twitch channel. The Energon Hustlers truly know the meaning of hustle! Their enthusiastic and speedy coverage of decks featured in Encounter events is many of the most-watched gameplay videos in the community.

Psh! All the new allied crossplay video content, of course!

Even with all of these channels currently delivering content, we only see video content increasing in the coming months as more interested creators begin to cover the allied crossplay community. And we won’t be slouching on other media as well – this particular Team Bayformers member loves writing articles as well, as may be apparent by the length of this analysis. Additionally, a number of articles are in the works as of this writing on the Wreck ‘N Rule blog.

12. If you were to participate in some sort of TFTCG event, which of these would you be most interested in receiving as prizes?

TL;DR: custom community items are the most desired items for prize support

Now, this may be one of the most startling results from the entire October 2021 survey. For months we’ve leaned heavily into cash prizes for World|Strike Tournament Season One – primarily to meet the prize thresholds set by similar competitive #transformerstcg circuits. In retrospect, I don’t recall ever hearing any overflowing positive praise for cash prizes – but where I did hear it often were for our custom prizes, such as our playmats and printed cards. We in Team Bayformers pride ourselves on those offerings as some of the best offered in the community, but we had always assumed that cash rewards were necessary to run the best events. Now, with these responses from the community, it seems it isn’t so assured.

Apparently, not a great way to attract players?

Transformers-branded non-card merchandise has always been popular as prizes in the allied crossplay community, and the Team has many prized toys held in reserve for future event support. We don’t expect our strategy there to change, given the want for more as shown in the survey results.

Despite its last-place finish, the Team sees opportunities for tokens for prize support, mostly surrounding future mechanics.

The survey’s final breakdown – and adaptation

Let us let data command decisions!
TL;DR: Team Bayformers and the allied crossplay community are increasing casual online events, printing more cards for players, abolishing cash prizes, and creating more content for beginners

So, after all of that – does any of this mean anything for Team Bayformers and the allied crossplay community? Plenty, actually! Data is the best foundation for making decisions, and we’d never ignore good data. So here are some direct effects of everything we’ve learned in this exercise.

No more cash prizes – more prizes related to community content

If cash prizes are not, as the community says, an attractor to community events, then why not use that cash for something that is? Going forward, straight cash bounties will not be offered. Instead, more custom prizes like sleeves, playmats, and special edition cards will be up for grabs! We actually prefer this, as it gives us more opportunities to be creative and spread that creativity across an appreciative community.

Some in the community have indicated a belief that money prizes attract a less scrupulous element to events, and such a move will also minimize this perception.

More content for beginners

If there’s anything we’ve learned from recent in-person events, it’s that there’s still massive interest in the game! However, most are new players, and it’s important that we give them content that will get them playing. This is even more important with Hasbro-produced TFTCG beginners content no longer being marketed – or, in most cases, pulled down from the Web entirely.

To wit, we’re recently posted an article featuring 4 fun starter decks featuring cards from Waves 1-4 that received over 400 views in its first 48 hours. Amazing!

We’re going to try to post starter content once a month on this site going forward, so look for that – and get your beginner friends playing the game!

More printed cards are available at in-person events and as online incentives

We’re not printing newspapers. No, something far more useful.

Our friends in the printing industry have been very happy with us lately! Given the results of the survey and what has been asked of us in-person and online, we’re printing cards like crazy. You’ll notice more and more at events involving allied crossplay that full sets of cards are present and available. For those online, it means sets of cards will be in prize support more often and in greater quantities. For in-person players, sets may be available at cost for purchase or as prizes. We are always aware of the WotC Fan Policy, so it’s front-of-mind for us to only encourage the playing of the game, and not pursue profit in this endeavor.

More casual events online and offline

Competitive seasons are well and good – and they’re also a lot of fun! However, given the majority of Transformers TCG players’ stated tastes, more casual events are now entering the calendar. Look for events in multiple formats – including Primus and all-new formats – to come soon! Did you know about our Psi Pre-Invitational casual event, starting on Black Friday? Register today!

Well, that’s a wrap.

To those that made it to the end, congratulations! What will next year’s survey look like – and what changes will it inspire? We’ll be on the lookout for that one, too. Again, thanks to Brian Alan for keeping the surveys going – we think the data they have collected will continue improving community support and events.

See you at the next Transformers TCG game!